
Wszystko o botach...
Skrypt zbiera wszystkie free items które są w Twoim pobliżu pamiętaj że musisz mieć otwarty BP
var integer : cnt; begin while not terminated do begin UpdateWorld; cnt := Screen.Tile[6, 4].Count; if ((cnt > 1) and (Screen.Tile[6, 4].Item[cnt - 1].Properties.Carryable)) then Screen.Tile[6, 4].Item[cnt - 1].MoveToContainer(Self.Containers.Container[0], 0, 0); cnt := Screen.Tile[6, 5].Count; if ((cnt > 1) and (Screen.Tile[6, 5].Item[cnt - 1].Properties.Carryable)) then Screen.Tile[6, 5].Item[cnt - 1].MoveToContainer(Self.Containers.Container[0], 0, 0); cnt := Screen.Tile[6, 6].Count; if ((cnt > 1) and (Screen.Tile[6, 6].Item[cnt - 1].Properties.Carryable)) then Screen.Tile[6, 6].Item[cnt - 1].MoveToContainer(Self.Containers.Container[0], 0, 0); cnt := Screen.Tile[7, 4].Count; if ((cnt > 1) and (Screen.Tile[7, 4].Item[cnt - 1].Properties.Carryable)) then Screen.Tile[7, 4].Item[cnt - 1].MoveToContainer(Self.Containers.Container[0], 0, 0); cnt := Screen.Tile[7, 5].Count; if ((cnt > 2) and (Screen.Tile[7, 5].Item[cnt - 1].Properties.Carryable)) then Screen.Tile[7, 5].Item[cnt - 1].MoveToContainer(Self.Containers.Container[0], 0, 0); cnt := Screen.Tile[7, 6].Count; if ((cnt > 1) and (Screen.Tile[7, 6].Item[cnt - 1].Properties.Carryable)) then Screen.Tile[7, 6].Item[cnt - 1].MoveToContainer(Self.Containers.Container[0], 0, 0); cnt := Screen.Tile[8, 4].Count; if ((cnt > 1) and (Screen.Tile[8, 4].Item[cnt - 1].Properties.Carryable)) then Screen.Tile[8, 4].Item[cnt - 1].MoveToContainer(Self.Containers.Container[0], 0, 0); cnt := Screen.Tile[8, 5].Count; if ((cnt > 1) and (Screen.Tile[8, 5].Item[cnt - 1].Properties.Carryable)) then Screen.Tile[8, 5].Item[cnt - 1].MoveToContainer(Self.Containers.Container[0], 0, 0); cnt := Screen.Tile[8, 6].Count; if ((cnt > 1) and (Screen.Tile[8, 6].Item[cnt - 1].Properties.Carryable)) then Screen.Tile[8, 6].Item[cnt - 1].MoveToContainer(Self.Containers.Container[0], 0, 0); Sleep(50); end; end;
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